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Druidic focus
Druidic focus









druidic focus

Most OSR adventures do revolve around dungeon crawling or straight combat, and that’s probably why I love Castles & Crusades so much – they never fail to create some highly original outside the box adventures for high fantasy.

druidic focus

It’s a great piece that balances hack and slash combat with really testing the mental mettle of both the players and their characters. Of course it is quite possible for the Dark Druid to succeed if the players aren’t clever enough to solve the mystery and if that occurs, your campaign will be radically altered. The final night is where things get big as hopefully you will have put together enough clues to figure out who is behind things and initiate the boss battle. The second night escalates things to include random encounters, exploring other villages, searching for missing people, a costume party of sorts, more bandits and some actual monsters. It’s mostly setup, exploring a forest and there is only a single planned encounter with some bandits. The first night of the adventure is pretty simple. However since each night of the adventure is so fully planned out, the PCs and their players will have very little chance or opportunity to go off rails. That will always be true of any adventure. Your characters can still totally investigate false leads and go in totally opposite directions as the adventure intends. There’s no way this piece could be made in an open world or sandbox style of adventure. After all, the adventure takes the characters through three nights of escalating horror and combat. Night of the Spirits is also a VERY linear adventure, but it was purposely designed that way. That said, it does have heavy Celtic roots and leanings, so you might want to be familiar with Celtic mythology or own/have read the Codex Celtarum sourcebook for Castles & Crusades. It can also be played as a one shot or shoved into Castles & Crusades campaigns. Night of the Spirits can be ran as a direct sequel of To Kill a King which won our “Best Adventure” award in the 2014 Tabletop Gaming Awards. The players have the three nights of Samonios to uncover the conspiracy and save the village of Henlwyn. If successful, the Dark Druid will take control of the druidic order in the isles and turn it into something horrible. There’s a typo somewhere!) against a Dark Druid who seeks to control the Wild Hunt into destroying his enemies. This particular adventure will pit a team of PCs (Back cover says 4-8 between levels 4-6 but the inside cover says for 3-5 characters between Levels 4-6. It lasted three nights and was a time when the worlds of mortals and monsters drew nigh and one could easily cross between them. No, this adventure is based on the Celtic version of the holiday Samonios (or Samhain for the Celts amongst you). Of course, this Halloween is not your usual dressing up in costumes and getting treats or even a survival horror adventure heavily influenced by some Hollywood hack and slash flick. Night of the Spirits is a Halloween inspired adventure for Castles & Crusades, one of my favorite OSR style games.











Druidic focus